1.class drone01
package dasar
public class drone {
// atribut
int energi;
int ketinggian;
int kecepatan;
String merek;
// method
void terbang(){
energi--;
if(energi > 10){
// terbang berarti nilai ketinggian bertambah
ketinggian++;
System.out.println("Dorne terbang...");
} else {
System.out.println("Energi lemah: Drone nggak bisa terbang");
}
}
void matikanMesin(){
if(ketinggian > 0){
System.out.println("Mesin tidak bisa dimatikan karena sedang terbang");
} else {
System.out.println("Mesin dimatikan...");
}
}
void turun(){
// ketinggian berkurang, karena turun
ketinggian--;
energi--;
System.out.println("Drone turun");
}
void belok(){
energi--;
System.out.println("Drone belok");
// belok ke mana? perlu dicek :)
}
void maju(){
energi--;
System.out.println("Drone maju ke depan");
kecepatan++;
}
void mundur(){
energi--;
System.out.println("Drone mundur");
kecepatan++;
}
}
2.drone02
package dasar;
public class drone02 {
// membuat objek player
drone batman = new drone();
// mengisi atribut player
batman.name = "Petani Kode";
batman.speed = 78;
batman.healthPoin = 100;
// menjalankan method
batman.run();
if(batman.isDead()){
System.out.println("Game Over!");
}
3. Game java
package dasar;
public class game {
public static void main(String[] args){
// membuat objek player
player batman = new player();
// mengisi atribut player
batman.name = "Petani Kode";
batman.speed = 78;
batman.healthPoin = 100;
// menjalankan method
batman.run();
if(batman.isDead()){
System.out.println("Game Over!");
}
}
}
4.Class player
package dasar;
public class player {
// definisi atribut
String name;
int speed;
int healthPoin;
// definisi method run
void run(){
System.out.println(name +" is running...");
System.out.println("Speed: "+ speed);
}
// definisi method isDead untuk mengecek nilai kesehatan (healthPoin)
boolean isDead(){
if(healthPoin <= 0) return true;
return false;
}
}